It's the middle of the semester and I feel like I know nothing about animation. From the start, I believed it would be simple to just draw an object moving frame by frame. I never considered to think about the concepts. Not until I took this class, I want to understand the the concepts and hopefully apply them to my future projects.
In the Joints_theBasics.pdf, it shows the steps to connect and create joints for the skeleton of the object or character. Without these joints, the animator will have to move the object one by one which is quite tedious. "A joint's position in the hierarchy determines which joints transform with it..." This article will help me in the future because I will be applying the joint rigging for my projects. Allowing my character to move and come to life.
In the PixarAnimationProcess.pdf, I learned that steps Pixar use to make their films. The steps are storyboards, modeling, animation, shading, lighting, and rendering. Reading this made me understand that an animation film does not pop out of thin air or within one try. "Over 4,000 storyboards... they are revised many times during the creative development process." This article will be helpful because these are the processes I have to go through when making a film.
Just like in the previous article, GlenHandout01.pdf, is about the process of creating and animation. The difference is to make the film appear more personal and relatable for the viewers. Anyone can make a film but it's up to the animator to make it shine. This article talks about what makes a good animator along with steps to make viewers understand the film. "Animation is not purely technical exercise. It is primarily and emotion creation you are communicating..." This article made me think about how I am. I know I'm not at the stage but it's my future goal to complete.
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