It's the middle of the semester and I feel like I know nothing about animation. From the start, I believed it would be simple to just draw an object moving frame by frame. I never considered to think about the concepts. Not until I took this class, I want to understand the the concepts and hopefully apply them to my future projects.
In the Joints_theBasics.pdf, it shows the steps to connect and create joints for the skeleton of the object or character. Without these joints, the animator will have to move the object one by one which is quite tedious. "A joint's position in the hierarchy determines which joints transform with it..." This article will help me in the future because I will be applying the joint rigging for my projects. Allowing my character to move and come to life.
In the PixarAnimationProcess.pdf, I learned that steps Pixar use to make their films. The steps are storyboards, modeling, animation, shading, lighting, and rendering. Reading this made me understand that an animation film does not pop out of thin air or within one try. "Over 4,000 storyboards... they are revised many times during the creative development process." This article will be helpful because these are the processes I have to go through when making a film.
Just like in the previous article, GlenHandout01.pdf, is about the process of creating and animation. The difference is to make the film appear more personal and relatable for the viewers. Anyone can make a film but it's up to the animator to make it shine. This article talks about what makes a good animator along with steps to make viewers understand the film. "Animation is not purely technical exercise. It is primarily and emotion creation you are communicating..." This article made me think about how I am. I know I'm not at the stage but it's my future goal to complete.
Tuesday, March 18, 2014
Thursday, March 13, 2014
Friday, March 7, 2014
Monday, March 3, 2014
Reading Write-up #1
To tell you the truth, I thought
animation was all about creativity. I never put much thought into the
strategies or principles to make my animation more realistic. This was not until
I took this class, it opened my eyes. The Animation Principles helped me
understand how objects are supposed to be drawn whether they are bouncing,
falling down, etc. There is a specific way to every item which I didn’t
realize. The readings on arcs, timing, squash & stretch, and spacing helped
me the most through the animation process.
From the beginning of class, I
learned that timing really matters in animation. The Timing article (Timing.pdf)
states, “Neither acting nor attitude could be portrayed without paying
attention to Timing.” It helps to understand the characters emotions whether
they are excited, lethargic, etc. It also helps with speeding or slowing down
object to make them look realistic. Like the rollercoaster assignment. I
learned that the rollercoaster is slowing down as it reaches the top so it’s
slowly getting pulled up. When it goes down, it speeds up which takes less
frames compared to it going up. This will help me understand how many frames I
need for each future animation project I do and hopefully it makes sense like
the objects seen in this world.
In the article on Arcs (Arcs.pdf),
it talks about how everything in the world moves in an arch. There are some exceptions
but majority move in a slight circular path. “The animator charts the position
of his drawings along this arc… makes key drawings, indicating where in-betweens
should be placed to keep the line of action.” This will be helpful for me in
the future because my animations will move more naturally. I remember creating
a short animation about two boys fighting for a girl’s attention. Everything in
that clip looked extremely stiff and I was embarrassed because I had to present
it in my art class. Reading this article made me understand what I was doing
wrong.
In the Squash and Stretch article
(SqshNdStrch.pdf), it talks about how all fleshy objects go through that
action. “Anything composed of living flesh, no matter how bony, will show
considerable movement within its shape in progressing through an action.” This
reading is useful to me because I can make my characters/objects look less
stiff when they bounce or other motions incorporated with that.
In the article about line of action
(P_Blair_01.pdf), it talks about how each main action of a character is in a
curve which strengthens the dramatic effect of the action. It also sets the attitude
to make the character more believable. “And when he acts, the audience
emotionally responds.” Before reading this article, I never put much though
into the line of action. The drawings from the article especially help me
understand how to make an action run more smoothly. Now I know why my
characters look extremely strange when they are doing an action. This will help
me create animations that follow better and hopefully make my characters more believable.
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